Archive for June, 2007

New downloads

June 6, 2007

Yes, Thats right new downloads for MM1 and MM2. Updated!

If you want any MM1 or MM2 car,track,mod,add-ons pl inform me to monty_mm2c_downloads@yahoo.co.in . This is a real and validated mail so you can send anything to me and if you want your own screenshot to be hosted then send mea .jpg or .jpeg picture format.

Downtime

June 4, 2007

I am sorry we hade a downtime from June 6-9.If we have any more downtime we will make sure the web never have a downtime again. In the mean time you can enjoy this awesome website.

News

June 4, 2007

At the end of the page you will see a button called “Previous entries”. Click on that and you will be taken to old posts,downloads,interviews etc.

Contribution

June 4, 2007

Pl make my website famous.

 

FAQ’s for MM2

June 4, 2007

 Tecnical questions and answers

Q: My graphics are below average although I have an outstanding system.
A: Download the latest drivers for your graphics-card.

Q: Midtown Madness 2 keeps crashing, what do I need to do?
A: Download the official v1.01 patch right here.

Q: I am having other problems not mentioned above.
A: Please read the Midtown Madness 2 Readme that comes with the game, it’s on your CD and in your main Midtown Madness 2 directory.

Have a question which is unanswered the e-mail me to monty_mm2c_downloads@yahoo.co.in

A new video is comming…

June 4, 2007

I am going to upload 2 new videos which is very cool.One of them is a Fast and the Furios car in which the backround will move but the car remains still. the other one is the whole collection of MM2 cars I love the most and some funny and weird parts.The video is a YouTube video.

Midtown Madness 2 game features

June 3, 2007
  • Two New Cities to Race & Explore! Midtown Madness 2 features two all new fully-living and interactive cities each with accurate street maps and accurately rendered landmarks:

    • London
      Tear across Hyde Park and take a snap-shot of Buckingham Palace as you race in the twisting streets of ole’ London town! Or dash your car into the ‘Tube’ for a quick short-cut… Just look out for that train!!!

    • San Francisco
      Lombard Street and Union Square ain’t seen nothing yet as your car leaps from hill to hill in San Fran’s suspension bustin’ streets. Look out for that Street Car!!!

     

  • 10 all-new vehicles to smash and crash! Midtown Madness 2 puts you in the driver’s seat of 10 all new campy urban roadsters ranging from the Aston Martin Vantage DB-7 to a cherry-red Freightliner Fire Truck in addition to the madcap assortment of cars and trucks from the original (like the VW Bug and Ford Mustang)!

     

  • New Crash Course Mission Mode. Jump in the drivers seat as either a Hollywood Stunt Man on location in your latest action-thriller in San Francisco or as an aspiring Cab Driver just entering the hallowed halls of the East End Cab Company School of Driving in London. Crash Course mode features a series of skill-building scenarios where drivers can master the challenges of Madness Driving in addition to unlocking cool new races, vehicles and Easter Eggs galore!

     

  • Improved Driving & Racing Performance. Midtown Madness 2 builds upon the groundbreaking physics engine of the original allowing drivers all new racing challenges like power slides, mastering the hand brake, and more. In addition, damage modeling has been improved allowing breakaway parts and even better damage detail.

     

  • Race how and where you want! Just like the original, Midtown Madness 2 lets you chart your own racing course in two all new fully interactive and explorable cities! Careen down a packed avenue in downtown San Fran taking out a garbage can or two or zip down a back-alley while pedestrians dive out of your way in London – the choice of where and how you want to race is yours in Midtown Madness 2!

     

  • Same Great Racing Excitement to Cure Your Commuting Blues! Midtown Madness 2 features the same great racing modes as the original including Blitz, Check-Point, Circuit and Multiplayer Capture-the-Gold in two all new cities with 10 fabulous new urban racers.

     

  • Improved Muliplayer and Community Features. Midtown Madness 2 will be optimized for full LAN, and Internet based multiplayer gaming via the MSN Gaming Zone for stable and competitive multiplay for up to 8 racers.

A little chat with Andreas Roman, Digital Illusions C.E.

June 3, 2007


Midtown Madness 3 is hotter than hot in the community. Digital Illusions C.E. is taking the Midtown Madness franchise one step further. We sit down with Andreas Roman, lead designer for Midtown Madness 3 and asked him some questions. Would you like to know more about this highly anticipated title? Read on and find out what’s coming right at you in the first quarter of 2003.Monty: We’d like to thank you for taking time to talk with us about this highly anticipated title. Could you introduce yourself to our readers?

AR: My name is Andreas Roman. I am the lead designer for MM3.

Monty: Let’s kick off with a short question. How many people are working on MM3?

AR: Roughly 30, I would say.

Monty: As in every Midtown game, the city will be realistic but modified to increase the gameplay. How do you make a huge city like Paris or
Washington DC realistic? How much time is spent on research?

AR: Research is done all the time, though the groundwork is very focused at the beginning of the process. We had parts of the art team fly to the different cities and photograph and film them. We constantly revisit this material to make an accurate image of Paris and Washington, while still being aware that gameplay and technical issues require compromises on some level. However, I think it’s safe to say that you can use your game as a tourist map quite accurately. If you found no other use for it, that is. 😉

Monty: Cars in MM3 will sustain visual damage; in what ways will this have effect on your car’s performance?

AR: In lots of ways. We’re going for a more general damage model. Midtown is not about building your car between races, it’s about crashing your way to the end. Crash hard, you’ll notice performance drops. Sometimes it’s the engine, sometimes it’s the springs.

Monty: As in any racing game, artificial intelligence is an important factor to make a game feel realistic. What can we expect regarding the A.I. in MM3? Can players hold a true ‘legal cruise’, following the traffic rules and such.

AR: We have ambient traffic on a realistic level, as well as AI cars that behave mostly like you would – ignoring the boundaries and heading for the goal. AI in this game is a bit devious, it takes different routes and has different personalities. It’s possible to play a legal cruise game mode, you can follow the traffic rules and the cops won’t come after you. But I dare say that’s a trial of patience worthy of any Yoga master. 😉

Monty: MM3 will support multiplayer and online play. Will the popular ‘Cops n Robbers’ be included once again? Are there any new multiplayer modes?

AR: It will. We will have a bunch of new modes, and actually avoid the most conservative ones on purpose. You won’t be disappointed, though, the multiplayer modes are not cheap twists on already existing modes but new concepts designed for multiplayer alone.

Monty: In the last couple of months, high resolution in-game screenshots have been published on the internet by Microsoft. However, a regular TV does not have such a high resolution as the in-game screenshots. Will players notice a big difference?

AR: I don’t think so. Midtown’s beauty lies mostly in the level of detail and the style that our art team is aiming for. It’s not a character intensive game in a visual context, and it’s not about close-up expressions. It’s about size and realism, and for that, you don’t need to see every pixel clear as crystal.

Monty: So far we have only seen screenshots of Paris. What about Washington DC? Where is it?

AR: It’s in the north-eastern part of the U.S. The President lives there. 😉 It’s also in our game, and it’s substantially different from Paris. This affects gameplay, since races are adapted to fit each city’s theme. It’s coming along very nicely. You’ll see some shots from DC in the near future.

Monty: Will both cities feature in-door areas, such as parking garages? Are these areas going to play a large role in player’s cruising behavior?

AR: They might. And if they, hypothetically speaking, are there, it’s up to the player to use them in creative ways. Leaping from the fourth floor of a parking house with a sports car, hitting the ground, pushing the pedal and speeding away from the confused police is great fun, though. Hypothetically speaking, of course.

Monty: Can you tell us something about the “Story-mode” that will be making its way to MM3.

AR: You’re working undercover in Washington or Paris. Each city has its unique story and you don’t have to play them in any particular order. You move between different covers to unravel the plot in the city, and we promise a lot of drama! Kidnappers, Italian movie producers, German racing stars, old ladies, raging mad poodles You’re going to work as a delivery driver, taxi driver, chauffeur, paramedic, security guard, secret agent, a stuntman a lots more to reach the climax of the story. We’ve got special characters walking around in the world for this purpose, characters that appear and reappear, AI competitors with personalities that haunt you like a nemesis. This is where the game starts to TALK. You’ve never really competed against an opponent in a racing game until you’ve tried this. You also have new themes here, car chases, surveillance missions and driving people around are all ideas new or evolved to this instalment of the series.

Monty: Any chance a PC version will be released as well?

AR: If you bug MS about it real hard, who knows what they could come up with? Actually, there will be a PC version, although the release date has not yet been determined.

Monty: Final question In your opinion, what will really set MM3 apart from the previous two games?

AR: The story mode, the multiplayer modes and Live! In practice, that’s a LOT! You should consider previous Midtowns as starters, and this game as a huge main course with so much stuff in it, you won’t know where to begin. Best of all, though, you can eat until youre completely satisfied.

Monty: Thank you for your time and for answering our questions. We all look forward to the third sequel of Midtown Madness.

AR: Thank you. I hope the fans will enjoy this title, we’re doing our outmost to conserve what’s good with the previous ones as well as expanding on new stuff. This one’s for you.

Bad news

June 3, 2007

Two months without a newspost. If you guessed that this has nothing to do with maintenance anymore, then your guess was right. In the past two months a lot has happend that has given us reason enough to rethink our actions and personal goals. It’s hard to believe, but there are actual living human beings with lifes of their own behind this site.Let me first try to explain the why. Midtown Madness 2 Central launched in July 2000 with the goal to give the community the best coverage on Midtown Madness 2. We didn’t really expect to see a third game in the series ever. We expected to close MM2C around now, until we revealed a PC version of Midtown Madness 3 was under development in an interview with Andreas Roman of Digital Illusion CE. Work began on developing version 3 of the site to be able to accommodate for an increased number of visitors. We have been saying version 3 is as good as done for about 4 months now (some content is still missing), this is still the case.So, why the little history lesson? I am trying to make clear that the only reason (at that time) for MM2C still being here, was the announcement of Midtown Madness 3. MM2 is over three years old now and the third game was our only hope to spark new interest into the community and to spark our interest into the website.“But Midtown Madness 3 for the PC is still going to be released, right?” Wrong. Microsoft Game Studios is still refraining from giving any information on the fate of the PC release, but the information gathered in the past two to three months leads us to conclude that Midtown Madness 3 for the PC has been cancelled. Either that, or people are playing with us.Simple truth is that we are nearing the final chapter of a great book. We have lost our interest in the game a long time ago and with these recent happenings our motivation as well. Besides the personal reasons, there’s a financial reason as well. Statistics show that the number of visitors have decreased by 50% in less than a year and we are barely covering our expenses (and the way it’s done aint pretty).We will stop updating MM2Club with news regarding Midtown Madness 2 and 3, effective immediately. If you wish to stay up to date,  our fourms are still going strong. When we will take our last breath online is yet to be determined, but a complete newspost will be posted a month ahead of time.I have tried to give you a tip of the iceberg, but the situation is still a lot more complicated. You will hear from us soon again (hopefully not too soon!).

June 3, 2007

Microsoft Games Home

Has now realesed MM3 which is only for XBOX 360 and XBOX.

New way to make a video transition for Windows Movie Maker

June 3, 2007

Copy the XML code and paste in the notepad.Save it as (the name) anynameyoulike.xml and rightclick on the start button and you will see “Explore all users” open that and in the adresse bar type the ”

C:\Program Files\Movie Maker\Shared\AddOnTFX\ and paste the XML file.

Windows Movie Maker effects

June 3, 2007

Step by Step Guide

1. Set the picture duration to 10 seconds length (Tools, Options, Advanced, Picture Duration)
2. Add 4 pictures into the storyboard
3. The 2nd and 3rd picture clip add “Slow by Half”
4. Switch from Storyboard View to Timeline View
5. Drag 2nd picture clip into 1st picture clip to the max (leave no space)
6. Drag 3rd picture clip into 2nd picture clip to the max (leave 0.4 second space) = 5 ctrl+n
7. Drag 4th picture clip into 3rd picture clip to the max (leave no space)
8. Switch from Timeline View to Storyboard View
9. Replace Fade with Comp A and B transition
10. Remove “Slow Down by Half” from 3rd picture clip
11. Remove “Slow Down by Half” from 2nd picture clip

June 3, 2007

Official downloads by Microsoft for MM1

June 3, 2007
1/28/02
Midtown Madness® Update

The following changes and improvements are made to Midtown Madness when you install the update:

  • Vehicle tuning parameters hard-coded to prevent unfair changes.
    Once the patch is installed, the tuning parameters for each of the featured vehicles are hard-coded to prevent “illegal” tweaks that may give one player an unfair advantage over his/her opponents.
  • Locked vehicles not available for multiplayer games.
    Once the patch is installed, you will not be able to select otherwise locked vehicles when joining a multiplayer session.

In addition, several issues relating to switching views are also fixed with this patch.Click on the link below and choose SAVE TO DISK. Then go to the folder in which you saved it and double click on the icon to begin installation.

DOWNLOAD NOW (807 KB)
For all Windows users

=====================================================
Midtown Madness
Trial Version
 
Download the Trial Version now! More Madness all the time! The Midtown Madness Trial Version includes 3 vehicles: the city bus, the 99 mustang, and the panoz roadster. Get a peek at the windy city, you won’t get to see the whole thing in the trial version of course, but you can race 4 different events:

  • cruise mode (for a few minutes)
  • blitz race
  • checkpoint race
  • cops and robbers (multiplayer only).

The Midtown Trial Version includes the same great multiplayer options that the retail version has. Except for cops and robbers, the events above are available both single and multiplayer. It also has something extra: billboards that you can ram into and knock over .

System Requirements (same as for the boxed version):

  • Multimedia PC with Pentium 200 or a Pentium 166 with 3D accelerator
  • Microsoft Windows 95, Windows 98 or Windows 2000 operating system
  • 16MB of RAM for Windows 95 or Windows 98, 32MB recommended; 32MB of RAM for Windows 2000
  • 300 MB of available hard-disk space
  • Double speed CD-ROM drive, quad-speed recommended
  • Super VGA 16-bit color monitor
  • Microsoft Mouse or compatible pointing device; joystick or steering wheel recommended
  • MS DirectSound 6.0 API compatible sound card with speakers or headphones for audio

Requirements for multiplayer play:

  • 28.8Kbps or faster modem, local area network with TCP/IP or IPX protocol or a null modem cable required for connection to other systems
  • To play on the MSN Gaming Zone, you need to have one of the following web browsers: Microsoft Internet Explorer 3.02 or later or Netscape Communicator 4.0 or later

DOWNLOAD NOW
(25.8 MB)

=====================================================

 Sounds:

 Get outta my way!
(50 kb)
Scream
(31 kb)
Fijate estupido!
(49 kb)
My car is ruined!
(61 kb)

The Midtown Madness community welcomes you…

June 2, 2007

We are the Midtown Madness Racers we will help you by giving pictures,shortcuts,tweaks,cheats etc for MM1 and MM2.This website is specially made by Monty.Visit his MM2 and 1 link:

http://montymm2cdownloads.wetpaint.com

What does MM1 or MM2 stand for?

June 2, 2007

The ” MM1″ and “MM2” stands for Midtown Madness 1& 2.